Showing posts with label Grand Alliance. Show all posts
Showing posts with label Grand Alliance. Show all posts
Saturday, 30 June 2018
Grand Alliance Vignettes
This post is, alas, the swan song of this particular collection. A few months back I received an offer that was "too good to refuse" for the whole lot. They are now campaigning in Germany under a new owner. These vignettes are just a few odds and ends of figures that I had kicking around, so decided to paint them up for old time's sake. They will doubtless make their way onto EBAY in due course. It was a difficult decision to sell them all - around 1,000 foot and 300 mounted (!!), but it is one of the facts of life for a professional figure painter. Never mind, the cash will be re-invested in future projects I am sure!
Speaking of which, terrain, WWII, Napoleonic, AWI and Italian Wars are all competing for valuable hobby time. No matter how hard I try, I can't seem to focus for too long on one period - easily bored I suppose. One thing I am particularly keen on at the moment, is trying to adapt TFL's Sharp Practice for larger (2-300 figures a side) AWI games. I think the mechanisms really lend themselves to this period. Whether I will be able to make them work, only time will tell. Will certainly report back if I do. The WWII rules are still under development, but the response from the lads has been very positive so far. Progress has been halted somewhat by playtesting Olicanalad's 18th Century rules - his adaptation of the Piquet system - for Roger and Mark's growing GNW collection. I have to say that they are looking very promising. I was fortunate enough to have an earlier run out with James himself using his quite superb SYW collection.
Anyway. Will report back when I have news. For now, here are the links to the blogs concerned.
http://olicanalad.blogspot.com/
http://gapagnw.blogspot.com/
Tuesday, 13 February 2018
Grand Alliance Vignettes
Here are three little vignettes that I did a few weeks ago, since sold to a gentleman in Belgium. The figures are a right old mix of Warfare, Foundry and Redoubt. I quite like to "dress" my wargaming table with a few non essential but visually pleasing extras such as these.
Friday, 14 July 2017
Walcourt
After several years of slowly building up and then re-vamping this collection, currently my largest, I finally got the figures on the table last week. The game, a playtest of the Grimsby Club's "Corporal John and the Sun King" Marlburian rules, with some additions and amendments by yours truly, was fought out between old wargaming mate Dave Green and myself. Overall, it played pretty well, with only a couple of minor tweaks needed. As I mentioned in an earlier post, the rules are pretty old school - lots of dice throwing, simple and fun. I was a bit concerned that they might move a little too slowly, but in the event, we got a clear result in about 4 hours of actual play. Considering that Dave had 20 units plus guns to command (some 500 figures) and didn't know the rules, I thought that was none too bad.
One of the changes I did introduce, was to import a card-driven move system to try and bring a little uncertainty to the proceedings and that part worked a treat. Basically Dave and I had three infantry brigades and 3 cavalry brigades each. These brigades were each represented by a card. In addition each side had, what I have termed a "command card" and finally there were two "tea break" cards. The deck is shuffled each move and the cards drawn in sequence. If a brigade card is drawn, eg: Blue 4, that brigade is moved by the owning player. When BOTH tea break cards are drawn, that ends the movement phase, unless you have a command card, in which case, one brigade that has not yet moved may do so. Some moves all brigades on both sides managed to activate, on other moves, crucial units were unable to get going; this had quite serious consequences for me, when all three of my cavalry brigades failed to move at the same time.
The Dutch Guards and Murray's Scots, deployed in front of the village and were exposed to the full force of the French attack - no less than eight battalions! Both held on until over 50% casualties were taken, but were finally broken. Orkney's and North and Grey's English regiments on the extreme right flank also had a tough fight and were just about holding on at the end.
In the distance, the massed ranks of allied horse - seven regiments. In the end, this turned out to be my Achilles Heel!
And this is why. Eight regiments of French horse which in a series of devastating melees utterly routed my cavalry. One regiment, the Bavarian Arco cuirassiers, seemingly left their swords sheathed in a collective act of Gandhi-like non-violence! Here are the miscreants walking the walk, supported by the Dutch Blue Guards, but failing to fight the fight.
Here are a few shots to illustrate the unfolding drama/disaster:
And the final endgame - sauve qui peut!!
Only a single regiment of English horse remained intact. Unfortunately the pursuing mass of French did not, as I had hoped, pursue my men off the table. Instead they rallied, wheeled and overwhelmed my last remaining troopers. Nothing remained but to retire from the field.
Here are a few shots of the infantry battle, which was hard-fought and bloody. Although the village remained in my hands, it became untenable after the total collapse of my left flank.
All in all, not a grand day for the Grand Alliance. Murray's regiment in particular fought well and died hard, but all for nothing. The Bavarians are on notice that a repeat of this performance will result in a one-way EBAY entry!
Nevertheless, a good game, which played quickly and entertainingly. The rules are undeniably enjoyable and the addition of the cards adds a much-needed touch of uncertainty. I look forward to the next one.
Tuesday, 4 July 2017
Rules of the Game
As the Duc de Gobin mentioned in his comment on the previous post, I did indeed say that I was intending to use Brent Oman's Field of Battle 2 rules with my Grand Alliance collection. As the Duc says, they area great set of rules - one of my top three of all time I would say. They are elegant, ingenious, full of great ideas and bring some much needed "fog of war" to the table top.
But sets such as these touch on a theme that our group is wrestling with at the moment - generic or period specific rules. Basically this has come about through our fairly widespread use of Black Powder over the last couple of years or so. Whilst generally unimpressed with the rules when I first read them, I was quite happy to give them a go when one of the lads organised a game. Whilst some of my fears were confirmed, what Black Powder did offer was a result in a reasonable time frame. This, it has to be said, counted for something, as many of our games seemed to end without any clear conclusion. We have since used them to play several periods, including AWI, Carlist Wars and more recently the Great Northern War. It was during this game that the problem arose. Whilst the game was enjoyable enough and played in a great spirit amongst old friends, I found myself trying to appreciate the differences between these three periods, separated by almost 150 years of history. And I couldn't. All the games were played in the same way using the same tactics, which were essentially driven by the rule system itself. I was left feeling a little deflated at the thought of accumulating different armies, which would essentially give me the same game.
Now in my opinion FOB2 are infinitely better as a rules system than BP, but be that as it may, the basic problem is the same: do I want to have essentially the same gaming experience with several different historical periods? Much as I like FOB2, I have concluded that I don't. Which brings me at last, to the point of this post. I have decided that even though learning several rule sets is a challenge for my ageing brain, it has to be done. Where Grand Alliance/Marlburian is concerned I am going to try out the Grimsby club's Corporal John and the Sun King rules that I mentioned nearly two years ago (19/07/15 post). Whilst decidedly "Old School" - actual figure casualties begod - they seem fun and pretty simple, whilst covering most of the historical bases. I have streamlined a few things, amended a few others and added a basic card system (a la Piquet), to mix things up a bit, but they are very much the Grimsby rules. I look forward to finally getting this collection on the table in the very near future. I will certainly report back when I do.
Whilst I don't usually go in for wargaming philosophy posts, I wanted to get this off my chest. I would be very interested to hear your thoughts on this thorny topic.
Sunday, 2 July 2017
More Grand Alliance French Infantry
This is the 16th, and for the time being, final regiment of infantry for my Grand Alliance French army. I may add a couple more at some point in the future, but I think 480 figures will do to be going on with. With three more allied units still to complete, which will also bring them to 16 battalions, I have enough to play with. Truth be told I am a touch light on cavalry with only eight regiments per side (!!) and hope to add a brigade of Danish horse and another of French Dragoons when painting time allows. I bought a few of the excellent Warfare Miniatures waggons from Barry at Partizan a few weeks ago. When I get these finished, I aim to do a game based on Barry's own scenario, featured in the 1st Edition of Beneath the Lily Banners. The game is a rearguard action following the allied defeat at Neerwinden and has a force of allied cavalry and infantry attempting to hold back the pursuing French until the allied baggage train gets over the river. Hopefully more anon.
Poitou
The Regiment of Poitou took part in the battles of Fleurus (1690), Steinkirk (1692) and Neerwinden (1693) during the War of the Grand Alliance. It was also present at Blenheim and Ourdenaarde during the War of Spanish Succession.
Tuesday, 24 November 2015
Bavarian Kurassiers
The Bavarian Kurassier regiment "Arco" is the most recent of my upgraded Grand Alliance regiments. It is formed from its previous incarnation as a 12 figure unit and the officer and 9 rank and file from a 2nd unit with re-painted facings and saddle cloths. The standard bearer and trumpeter have been replaced by a dead horse and casualty figure and they will be re-cycled into command bases at some time in the future. This powerful regiment should add some punch to my Alliance cavalry arm.
Tuesday, 17 November 2015
Grand Alliance Dutch Horse
The upgrading of my Grand Alliance Horse continues little by little. I have finally finished my 4 Dutch regiments, all of which are now 16 figures strong. Here are a few images of the completed units.
I am currently putting the finishing touches to a 24 figure Bavarian Kurassier regiment, of which more anon. After that there are 2 regiments of English and 4 more regiments of French to complete. Can't wait to get them on the table!!
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