My initial idea was to go for Napoleonic infantry units of 24 figures in an attempt to speed up production and get things on the table. Up to a point this was successful, but after a few games I felt that the units, particularly when deployed in attack column, just looked too flimsy. After much gnashing of teeth, I decided to upgrade them to 32s.
For my Russian army, this was easy as they were already done that way and I had simply removed a base of 8 figures to get them to 24s, intending to consolidate these later into additional units. I never got around to it, so simply returned them to their parent units - no harm done. However having sold my existing French army, and wanting to accelerate replacing it, I settled on 24s as a solution, which turned out not to work for me.
Upgrading involved painting up an additional 8 fusiliers for the 10 or so existing units and then sticking with this going forward. It was a bit of a pain to do, but I am glad that I made the effort as they now look satisfyingly "chunkier" on the table. I decided not to worry too much about representing the individual company structure with the unit. For one thing 6 doesn't divide into 32 (!!) - previously each 24 figure unit had a four figure base of grenadiers and voltigeurs and two 8 figure "double company" fusilier bases. I really couldn't face either upgrading to 36s, as they had been in the past, or re-basing, so I left the flank companies alone and just added extra fusiliers and re-painted a few company pompoms. Looks fine on the table.
Secondly the rules I am working on operate on the basis that an infantry unit represents around 1,200 men rather than an individual battalion - between 3 and 8 units (usually 4 or 5) making up a division - the basic manoeuvering element in the game. OCD it may be, but I am happier with the result and will have to settle for slower growth in the collection.
In addition to upgrading my French infantry units, I also had the beginnings of an Italian division and this will be next.